r/XboxSeriesX Nov 16 '23

Digital Foundry Thinks 60FPS Starfield Is Now 'More Viable' On Xbox Series X News

https://www.purexbox.com/news/2023/11/digital-foundry-thinks-60fps-starfield-is-now-more-viable-on-xbox-series-x
1.4k Upvotes

424 comments sorted by

825

u/[deleted] Nov 16 '23

A 40 fps mode for those 120 hz screens would be nice.

59

u/Koshercrab Nov 16 '23 edited Nov 16 '23

Can anyone ELI5 the advantage of this? I get a little confused on FPS vs hz

E: thanks everyone for the explanations! All of this makes perfect sense now.

85

u/Loldimorti Founder Nov 16 '23

The reason 40fps is specifically for 120Hz displays is that if the game runs at 40fps and the display refreshes at 120Hz you will have a new frame precisely every 3 times the display refreshes, resulting in zero tearing or stutter.

On a 60Hz display this wouldn't work. Without VRR it can either only do a frame every single refresh (60fps) or a frame every second refresh (30fps).

13

u/Equivalent_Alps_8321 Nov 16 '23

FreeSync solves this tearing issue and is supported by the Xbox Series X/S isn't it?

14

u/rubiconlexicon Nov 17 '23

The display needs to support it as well, and 60Hz televisions with VRR support are rare I believe.

3

u/krezzaa Nov 17 '23

Felt so good to check and see my TV is one of those rare TVs

(i think, tv stuff is complicated sometimes šŸ˜­)

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6

u/gpolk Nov 16 '23

Also a lot of 120hz TVs will support VRR as it's been pretty standard for a while now. But even if they don't have VRR 40hz will still work as you've noted.

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42

u/droans Founder Nov 16 '23

Frames per second is how many frames are sent to the display.

Hertz is how often the display can show a new frame.

If your display doesn't support VRR, it'll repeat the previous frame if a new one hasn't arrived and it'll drop the frame if it comes in before it's able to update.

20

u/s7ealth Nov 16 '23

FPS is "how many frames per second the game produces"

Hz is "how many times per second your screen updates"

Ideally, a new frame should be ready for every screen refresh so that you only see a single frame produced by the game once.

Most of the screens are 60 Hz. So devs stick to 30/60 fps target in games. With perfectly-produced 30 frames per second, your screen would show every frame exactly 2 refreshes. Which means it's consistent and pretty fine. With 60 fps you get 1:1 match so that's ideal

If what I said makes sense, you should start to see why 40 fps wouldn't work great with a 60 Hz screen while being totally fine for 120 Hz. You can not evenly distribute 40 frame across 60 screen updates per second. Some frames would have to be shown twice, some - 1 time, and that leads to the "jarring" feel. But with a 120 Hz screen you can display every frame for exactly 3 screen refreshes, so it will be a consistent experience. And the benefits of 40 fps are quite obvious: it's 10 more frames per second than 30

7

u/marbanasin Nov 16 '23

to add to what the other guy said - it's basically less noticeable if you can generate an FPS that mathematically aligns / meets the refresh rate.

So - 60 hz screens, you are kind of stuck at 20 (which would look like garbage as your human eye would see latency) or 30 / 60 as these are the only divisible values (>24) into 60.

120 hz opens up more options - namely, 30 / 40 / 60. So basically you can get the same smooth visuals without noticeable lag or artifacting on the screen, but bumped up at 40 fps without having to commit to a full 60fps. It's a nice goldi-locks option that it seems studios aren't leveraging quite yet.

3

u/MusicianNo2699 Nov 17 '23

When Iā€™m being pummeled by aliens or being shot at by marauding cowboys with Lancaster repeaters I donā€™t have time to see a frame stall.

3

u/marbanasin Nov 17 '23

I ain't got time to bleed.

Frankly I'm on team 30fps and crank the fucking quality. But that's just me.

104

u/roywarner Nov 16 '23

This needs to be a standard. It's perfect for anything that's not an arcadey FPS (though it may be fine for that too--haven't tried it, and 50fps on BF4 for XB1 was noticeably rough compared to a flat 60 so it could go either way)

90

u/CRIP4LIFE Nov 16 '23

50fps doesnt go into 120hz evenly tho, so without vrr this would be very bad.

40fps goes into 120hz 3x perfectly. so no jidder or pacing or tearing issues.

1

u/MistandYork Nov 16 '23 edited Nov 16 '23

The thing with 50fps is, 99.99% of TVs have way more refresh ranges than consoles ever use. Instead they divide 60/2 to get 30fps, when TVs can do native 30Hz.

Just to give you an example, my TV have 24,25,30,50,60,100 and 120Hz modes. If the consoles would use the whole range, we could easily see 30fps games without bad frame pacing, or 50fps both natively and 100Hz divided in half.

Sadly, consoles are strictly locked to 60 or 120Hz for some reason.

EDIT: Don't listen to me, it seems US TVs still don't support 50 or 25Hz

21

u/CRIP4LIFE Nov 16 '23

25, 50, 100hz TVs arent native in america. they're native in europe. i know your tv outputs these resolutions (mine does too), but that's the exception, not the norm, by far.

xbox allows for 50hz tvs. it's not that the consoles are locked. it's more, the devs design for what most of their users can use. you dont see 25/50/100hz coded games, because to most ppl globally, those refresh rates would be awful on their tvs.

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4

u/WitteringLaconic Nov 16 '23

It definitely works for Ratchet and Clank: A Rift Apart on the PS5. Feels very fluid despite being only 10FPS more than 30FPS which isn't the best.

6

u/arnathor Nov 17 '23

Itā€™s 10 fps more but because of the way the numbers work the frame time (how long each frame is displayed for) is exactly halfway between 30 and 60fps frame times.

1/30 = 33.3ms

1/40 = 25.0ms

1/60 = 16.7ms

So for 10fps extra you get even closer to the timing for 60fps.

2

u/NoMansWarmApplePie Founder Nov 16 '23

I agree. Every game should have it. I hope upcoming ffvii rebirth does

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22

u/YPM1 - Series X Nov 16 '23

After completing Spiderman 2 at 40fps, I must concur. It's so good

5

u/lolpermban Nov 17 '23

I just bought a 120hz TV in September, Spiderman 2 showed me it was definitely worth it

2

u/gamegirlpocket Nov 17 '23

Agreed, when it's implemented well, it's a wonderful option.

36

u/JobuuRumdrinker Nov 16 '23

Agreed. This should be the new standard. TVs are getting cheaper.

8

u/melancious Nov 16 '23

I play most of the PS5 exclusive games this way. I don't remember a single Xbox game that utilized this awesome feature.

11

u/marbanasin Nov 16 '23

After learning about the logic behind this in Spiderman 2 - I don't see why more studios don't use this as a fall back if 60fps is causing issues.

Like Jedi Survivor at launch may have been much much smoother (as screen tearing was the real gripe) if they just commit to a 40fps mode. Yeah some people bitch it isn't hitting 60, but this is a very nice compromise that still looks great at 120hz.

3

u/Virtual_Sundae4917 Nov 17 '23

It wasnt even hitting 30fps and the performance mode also dropped into the 30s in the more demanding areas now its a mostly stable 60fps and also higher res after rt was removed

3

u/Soccermad23 Nov 17 '23

40 fps only works for people who have 120hz TVs - which not many do tbh.

3

u/marbanasin Nov 17 '23

That's fair. But as an extra option it wouldn't hurt. That's what Spiderman 2 did. Quality, Performance, and then a subtle degredation to quality that runs at 40.

I have to imagine monitors are more predominantly supporting 120hz. But agree tvs are more of a hurdle..

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7

u/Jacooby Nov 16 '23

Are there other games with this feature?

6

u/lance- Nov 16 '23

Plague's Tail Requiem, and it offers one of the best visual experiences to date on the XSX.

5

u/Btrips Nov 16 '23

I think Hogwarts Legacy has a 40fps mode.
Also Plague Tale: Requiem.

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13

u/[deleted] Nov 16 '23

Yeah, off the tip of my head the Sony Spider-man games have it.

30

u/[deleted] Nov 16 '23

Most Sony first party games have it on PS5. GOW, HFW, SM, and R&Cā€¦ maybe moreā€¦

17

u/[deleted] Nov 16 '23

Microsoft should follow suit. It's a good standard, especially for games that can't do 60 fps.

3

u/JHerbY2K Nov 17 '23

Iā€™ve been playing Horizon Zero Dawn on PC at 40fps with VRR (gsync) and itā€™s to my eyes as smooth as 60fps. Would love this to be an option, even if it canā€™t be the standard for those without 120hz/VRR

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5

u/Benozkleenex Nov 16 '23

and the feeling is like 2/3 the way of what 60 is instead of only being a 1/3 jump like the amount of extra frame would indicate.

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4

u/SaskatchewanSteve Nov 16 '23

Some third-party, too, like Plague Tale and Lies of P

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1

u/Jacooby Nov 16 '23

I guess I meant any Xbox games

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3

u/Shad0wdar Ambassador Nov 16 '23

On Xbox there's like four, on top of my head Lies of P and Hogwarts Legacy. I tried building a list but it's so limited still.

5

u/Least-Experience-858 Nov 16 '23

This is exactly my thought process, if they really donā€™t want to ā€œsacrificeā€ Fidelity for those extra frames then at least give us a 40fps mode for those of us with 120hz displays and let VRR smooth out the frames. Almost every PS5 exclusive has this and it works well, Ratchet and Clank at 40fps with Ray Tracing feels and looks amazing. So does GOW Ragnorak ( if the game didnā€™t bore me to death) itā€™s pretty clear the Series X can go above 40fps and even into 60fps at times with its hardware but because they canā€™t maintain it they lock it to 30.

3

u/[deleted] Nov 16 '23

gow was boring? Bro asides from like 1 part of the game it was amazing

3

u/3v3rythings-tak3n Nov 16 '23

Pretty standard on PS5. No fucking clue why xbox has yet to follow suit

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243

u/SodaPop6548 Nov 16 '23

That would be really cool if it were to ever happen.

57

u/[deleted] Nov 16 '23

Yeah, not holding my breath on this one. Been months and one of my quest is still bugged since week1. Dumb me thought it would be fixed by now. I love when multiple people have the same issue, Bethesda knows about the bug but does absolutely nothing to fix it.

57

u/lance- Nov 16 '23

We still don't have HDR settings or even a brightness slider. Game desperately needs it.

24

u/riegspsych325 Nov 16 '23

having to go inside caves drives me nuts, canā€™t see shit even with the headlamp and scanner visor on

9

u/Tannerb8000 Nov 16 '23

It's kinda weird. At the same time, I feel I need to wear sunglasses before going into some other places.

I feel i want to turn the brightness down, but in some places, it's also sooo dark as it is.

2

u/riegspsych325 Nov 16 '23

the light adjusts ā€œsimilarā€ to how real eyesight would but I find it an frustrating and unnecessary detail in gaming. It doesnā€™t do a good job of it half the time anyway

15

u/OSUfan88 Blessed Mother Nov 16 '23

It just came out on Beta. Works pretty well. Expect it soon on Xbox.

3

u/Famous_Wolverine3203 Nov 16 '23

According to DF, the HDR implementation in the beta is awful. It looks similar to applying auto HDR to the SDR image.

They literally pointed out a community mod that does a better job at HDR than this in the video. So nope. It doesnā€™t work pretty well at all.

2

u/Modest_Slong Doom Slayer Nov 16 '23

It's sucks that one of your quests is bugged. Happened to one of mine, which quests was is?

5

u/[deleted] Nov 16 '23

The Best There Is Quest is bugged and I have no way to skip it on Xbox but I really don't care about it anymore. I might just come back to the game in a year or so, when things get fixed.

2

u/thisrockismyboone Nov 16 '23

Same quest for me. The one lady won't move from that side room to the left of the main door

3

u/ConsciousFood201 Nov 16 '23

I still get crashed to dashboard every 20 minutes of play on my XSX. My wife has a XSS and it doesnā€™t happen ever.

3

u/International-Web496 Nov 16 '23

I had the same problem on my X, turned out it just needed a good cleaning.

2

u/AddLuke Nov 16 '23

I havenā€™t completed a NG+ because the first of the artifact missions are bugged.

3

u/Eglwyswrw Nov 16 '23

Damn. I am on NG+4 without any such bugs.

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1

u/Jorlen Nov 16 '23

What the fuck are these devs doing? The patch releases have been glacial and not overly impactful, save for the performance one they're working on (not sure if it's already released). I had to use the console commands to fix several quests/bugs but I'm on the PC version and I don't think the xbox has an accessible console.

It's like as soon as the game was released, 90% of the staff working on the game took off / were reassigned.

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161

u/Sanctine Scorned Nov 16 '23

This would be awesome.

I recently finished the game but I'd be down for a second playthrough at 60fps. Unlike a lot of the recent comments, I went into this one expecting exactly what I got, and loved pretty much every second of it.

59

u/lasagna_man_oven Nov 16 '23

As someone who followed Starfield very closely, same. I knew what it was doing and kept expectations in check and it's like the game I dreamed about when I was kid.

20

u/Eglwyswrw Nov 16 '23

Same here mate. Personally I will be modding the heck out of it for many years, this game will live on for a long time.

10

u/lasagna_man_oven Nov 16 '23

Same! I'm taking a break from it for now after dumping a week of my life into it (total play time) but I can't wait to dive back in.

7

u/Sanctine Scorned Nov 17 '23

Totally. Was it perfect? No, in fact I enjoyed Fallout 4 more overall. That was nearly a perfect game for me. But if I were to give Fallout 4 a 10, to me Starfield was a 9.

Im really looking forward to future expansions as well as mod support. There is just so much potential.

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79

u/Halos-117 Nov 16 '23

Should have been there at launch

14

u/Autarch_Kade Founder Nov 16 '23

Makes ya wonder what this game was going to be like for its original launch date

7

u/Halos-117 Nov 16 '23

What is it with Microsoft lately. They delay games to let them cook and then when they come out they are still half baked. Makes so sense.

32

u/Chmielok Nov 16 '23

Right? The game doesn't even look that good. I've heard people talking about how "incredibly complex and open this game is", but... it's not. Fallout 4 offers the same depth and an actually open world and it does work in 60 fps.

1

u/Glittering-Neck-2505 Nov 16 '23

If you play on PC youā€™ll know exactly why 60 fps isnā€™t feasible. I have a 4090 and due to performance fluctuations, I have to lock it at 60 fps (until the update). Even locked at 60 fps I still get stutters in Akila and NA. Thatā€™s the issue is that in some areas itā€™s pretty easy for the Xbox to hit 60, in other itā€™s a pipe dream until they make major optimizations.

3

u/Chmielok Nov 16 '23

I mean, I know, I've played it on PC as well, but I still can't understand how poorly it runs.

5

u/Glittering-Neck-2505 Nov 16 '23

Gotta be the engine Iā€™m thinking, since these issues are common in every Bethesda release

-7

u/[deleted] Nov 16 '23

I mean it doesn't look that good at all lol. No where in the game does anything feel next Gen. Sony actually pushes the PS5 and still manages incredible frame rates. Microsoft is just shit as a publisher

13

u/Chmielok Nov 16 '23

Sony does not push PS5, it pushes its teams to actually optimise their games. It's a minor difference, but I felt it was worth pointing out.

And it's not that bad on MS side, there are studios that release well optimised games (e.g. Playground Games, 343). It's just Bethesda being... Bethesda.

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6

u/segagamer Nov 16 '23

Sony actually pushes the PS5 and still manages incredible frame rates.

Do they?

4

u/[deleted] Nov 16 '23

Even the performance version of Spiderman 2 has software based ray traying

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109

u/Alexandronaut Nov 16 '23

Not gonna lie I was on the boat of ā€œitā€™s just a number everyone relaxā€ until I played on my 120hz tv. I played for 3 hours and almost got sick bc of the choppiness of it. Got a PC, been playing it at 160fps 1440 itā€™s insane the difference

46

u/GlandMasterFlaps Nov 16 '23

It really puts me off.

I tried Alan Wake 2 in Quality mode but have reverted to performance mode. Turns out I'm all about the fps.

Remnant 2 Quality mode vs Performance mode is crazy - performance mode all day.

Anyway, I've got a lovely 120hz screen but just give me that 40fps or 60fps mode

17

u/SidFarkus47 Nov 16 '23 edited Nov 20 '23

Even since we started getting quality vs performance modes I've never once preferred quality. Even in Jedi Survivor this year, when some suggested Quality, the performance was still preferrable to me.

4

u/Agentkeenan78 Nov 16 '23

They greatly improved the performance mode about a month ago for survivor. It was pretty brutal there for a while.

3

u/PixelOmen Nov 16 '23

They turned off RT. Who would have thought that a game that's struggling to run without it on PC probably shouldn't have RT on in the performance mode?

It's much better now, but still has a lot of the standard UE4 issues, namely with traversal stutters.

1

u/[deleted] Nov 16 '23

[deleted]

3

u/[deleted] Nov 16 '23

Cuz they are meant to be slower camera movement games, also rdr2 has no 60 fps so it only benefits from quality

9

u/Sti1g Nov 16 '23

FPS is everything. I nowadays refuse to play games under 60fps. Yuck.

2

u/mtarascio Nov 16 '23

It's everything until it reaches 40 FPS VRR or 60 capped.

Then we can start talking bells and whistles or perhaps going beyond 1440p.

2

u/Virtual_Sundae4917 Nov 17 '23

Well dont play on console then if thats fine for you

6

u/Alexandronaut Nov 16 '23

Yeah getting a 120hz screen kinda turned me off of Xbox thatā€™s why I got a PC lol. Console is marketed as a 4K 120fps console and barely any game hits that except like halo lol.

3

u/GlandMasterFlaps Nov 16 '23

I have to wait 5 years to play current gen games at 120fps on a next Gen console

3

u/Nutty_mods Nov 16 '23

Agreed. What good is all of those pixels and features if the temporal res is shit and it smears into nothing as soon as the camera moves. 30 fps is obsolete for me these days. Idc what game it is, a blurry mess will always look worse to me than a stable image.

1

u/Mootaya Nov 16 '23

Iā€™ve been trying to play AW2 in quality mode but itā€™s just not worth it at all on console. I get that it looks a bit better but the only way to truly get a good quality mode out of this game is to play it on PC. I couldnā€™t believe how bad the stutter was during parts of the game in the forest lol

1

u/Ohnezone Nov 17 '23

It's like people are forgetting these are GAMES, aka interaction required. That's way more important than how pretty it looks.

3

u/KittyGirlChloe Nov 17 '23

Same here. LG C1 OLED with practically instantaneous pixel transitions really turns 30fps into a dang slide show.

2

u/RobotSpaceBear Nov 18 '23

What's your point? Your TV is faster to be slow? 30fps is 30fps, regardless of how slow your pixel transitions.

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6

u/quaddity Nov 16 '23

Yep it's hugely noticeable on my 65" 120hz TV. I'm starting to get bored with it now 60 fps won't do much for me if I'm not playing it. But doing NG+ runs at 60 fps maybe.

5

u/Alexandronaut Nov 16 '23

I was all excited and sat up close to my 75ā€ X90k on release night, damn near threw up lmao. Killed the game for me for about a month then I built a PC now Iā€™m back into it.

1

u/quaddity Nov 16 '23

Yea at first I was like nah I'm not playing this choppy game. But then it hooked me :P.

2

u/BYoungNY Nov 16 '23

Yep. Literally built a couch console gaming PC with launchbox just for rdr2 and now starfield as well. Only thing I miss is a single button to turn everything on via the controller.

2

u/WarcrimeWeasel Nov 16 '23

ā€œitā€™s just a number everyone relaxā€

So is your account balance, age, and pulse.

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76

u/Sufficient_Theory534 Nov 16 '23

The main reason I stopped playing was due to 30fps, which looks atrocious on an OLED.

10

u/schooleydoo Nov 16 '23 edited Nov 16 '23

Why does OLED make lower frame rates look worse? Genuine question.

5

u/mtarascio Nov 16 '23

LCD allow pictures (frames) to 'blend' together better, so it covers up low fps especially when moving fast or panning cameras.

2

u/evilpengui Nov 17 '23

Same, Iā€™ll definitely give it another shot if they get 60 working on Series X. Having recently played FO4 and Skyrim at 60 fps, seeing 30ps felt I was back on an older console or something.

81

u/HGLatinBoy Nov 16 '23

When they get this game to 60 fps I will consider it.

27

u/DarthRathikus Nov 16 '23

I donā€™t want to feel this way, but it just kinda hurts my head when I play it.

I also came off Elden Ring and Remnant 2 right before I tried it. You just canā€™t go back sometimes šŸ˜“

9

u/SidFarkus47 Nov 16 '23

Honestly though, is Elden Ring consistent 60fps on XSX? I didn't think it was. I bought it on PS5 and I play the PS4 version to get the most consistent framerate possible, but iirc there were still some dips.

12

u/SweetPuffDaddy Nov 16 '23

Itā€™s not. The performance on Elden Ring is pretty bad and not enough people talk about it. Itā€™s a good game, but they really should have spent more time optimizing the game to run at 60fps on consoles. The games in the 40s-50s most of the time

2

u/segagamer Nov 16 '23

The performance on Elden Ring is pretty bad and not enough people talk about it.

Hardly anyone talks about it because it supports VRR, which means to most people who play the game it 'feels' like 60fps.

5

u/SweetPuffDaddy Nov 16 '23

Most people donā€™t have a tv that supports VRR. And VRR shouldnā€™t be a fix for a badly optimized game.

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1

u/Virtual_Sundae4917 Nov 17 '23

On ps5 it regularly falls under the vrr window of 48hz leading to a more choppy experience than on xbox where its 40hz but the best way to play on console is using the ps4 pro version on the ps5 leading to a somewhat solid 60

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9

u/HolyRamenEmperor Nov 16 '23

I played for several hours and honestly even that wouldn't bring me back. The concept is just... boring. Settlements and ships are copy pasted, combat is not exciting, dialogue and NPCs feel extremely awkward and unrealistic, menus and fast travel to get anywhere. The game overall would have been "a triumph" if it was released 10 years ago, even with lower graphic fidelity. But today it just misses the mark. It pretty much ignores all of the advancements games like Witcher, Horizon, and Cyberpunk made to the action-RPG genre.

10

u/Muha8159 Nov 16 '23

I'm not sure how you got all that after a few hours.

14

u/[deleted] Nov 16 '23

Well, they did say several hours. Not sure where you got few from.

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1

u/guymandudebro98 Nov 16 '23

The first few hours are absolutely brutal. I replayed a little bit last week and was honestly shocked by how bad the opening story hook actually is.

9

u/BitingSatyr Nov 16 '23

Itā€™s funny to see this come up as a complaint from so many people, I thought it was to Starfieldā€™s credit. Way too many open world games start you off with an overly-dire premise like ā€œyou need to get this macguffin to the capital NOW or everyone dies!ā€, but then the game expects you to fuck around for 50 hours before actually doing it. Starfield eases you into the main quest slowly before it ramps up the stakes, so you donā€™t feel that anxiety of ā€œI really should be doing the main quest nowā€ when thereā€™s tons of side content to explore.

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3

u/blueruckus Nov 16 '23

Youā€™re not missing much. Played through it twice. I had a good time but itā€™s nothing revolutionary.

0

u/Eglwyswrw Nov 16 '23

Doesn't need to be. We wanted a Bethesda game set in space and that's exactly what we got.

1

u/blueruckus Nov 16 '23

Not sure who ā€œweā€ is, but with how much development went in to this game, I feel the end result is lackluster. Regardless, itā€™s old news at this point.

1

u/Eglwyswrw Nov 16 '23

Not sure who ā€œweā€ is

"We" people who have played Bethesda games for a long time, and for all their weirdness we know nobody else on earth makes games like they do.

We are a very different crowd than the Fortnite/CoD gamers that want big fanfare in Ultra HD eye candy at 60 FPS or bust.

end result is lackluster.

Well... guess I know which type you are.

I waited for years and IMHO the end result is fantastic, and that's without mods. Bethesda can be ridiculous but again, they alone makes these amazing canvases where the whole community can go nuts.

That's why I still play Skyrim 12 years on. Who the fuck cares about 4K/120 FPS, just let me mod a way to punch Nazeem in the face.

-1

u/Renozoki Nov 16 '23

Did we? My number one favorite thing to do in old Bethesda games was exploring and running into cool shit. I ran into Jack shit in Starfield without first getting thru a few loading screens and multiple planets. And even that lasted but a couple hours until I saw copy pasted shit.

-2

u/nick_shannon Nov 16 '23

60fps isnt going to suddenly make this a good game im affraid, it will still be mediocre no matter the fps

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-5

u/BaumHater Nov 16 '23

It feels very smooth at 30 FPS. They did a good job with that. You should try it out

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27

u/cutememe Nov 16 '23

It's amazing how everyone was defending the atrocious decision to launch Starfield with only a 30 FPS mode. After a little times passed, like magic it turns out it was just terrible optimization after all. The game doesn't look nearly good enough nor it complex enough for it to be 30 FPS only on something as powerful as a Series X.

37

u/MonitorAway Nov 16 '23

I only really notice the 30fps when I come back from Halo Infinite. It takes a minute to adjust. But sometimes this games looks so incredible and then at the same time doesnā€™t. I enjoy it tho.

6

u/GlockAmaniacs Nov 16 '23

This. I feel like it'll stutter sometimes. I loved the game but I will wait for more content to deep dive and finish it.

5

u/Zombie_Booze Nov 16 '23

I would just like a 1440p 60 FPS locked. My eyesight is bad enough I wonā€™t notice the detail

41

u/[deleted] Nov 16 '23

I never understood why starfield was a 30 fps game on consoles, the game engine is old as fuck, and the graphics aren't that complex

21

u/F0REM4N Nov 16 '23

CPU hit more than GPU. Forager used to bring my Xbox One to its knees for the same reasoning.

This is Forager...

https://preview.redd.it/a0dnh87dlq0c1.png?width=1920&format=png&auto=webp&s=73ed53d6d89fb271b19c0b1767a6d48acfd964d2

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u/TurnipTate Nov 16 '23

Unreal engine is also ā€œold as fuckā€

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u/ProtectusCZ Nov 16 '23

UE has more under the hood changes than CE and it accommodates next gen features like lumen, nanite...

Bethesda just builds and builds upon the creation engine since dawn of time (that's why we're stuck with loading screen for every small interior)

4

u/aspacelot Nov 16 '23

As someone who works in this daily, you've got a misunderstanding of the complete overhaul between Unreal iterations. For example, Unreal 4 dropped UnrealScripting and Kismet and was replaced by good old C++ and VS with Blueprints. It was a complete overhaul with most of the existing code being replaced.

The difference between Creation Engine 1 and 2 is NPC scripting and... foliage on trees?

This isnā€™t a joke, those are actually two of the biggest changes.

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u/CaptainMorning Nov 16 '23

Isn't creation engine 2 new? Or we just consider old any engine that's been around for a while like UE? Or is UE5 also old af?

0

u/DrWhiskeyDiq Nov 16 '23

Its a new coat of paint

9

u/CaptainMorning Nov 16 '23 edited Nov 17 '23

Have you seen the game? You are genuinely telling me that there is no difference between this and fallout 76? Edit: I honestly want your opinion.

16

u/[deleted] Nov 16 '23

Itā€™s funny how everyone adds the size of there tv like thatā€™s relevant to frame rate or 120hz.

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u/Wheresmydeadspace Nov 16 '23

Game should have been 60 at the start. You can't tell me that Cyperpunk runs 60 and Starfield cant.

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u/PM_UR_PROBLEMS_GIRL Nov 16 '23

Cyberpunk runs at 60 and starfield can't

3

u/BeastMaster0844 Nov 16 '23

You canā€™t compare 1 game to another and say ā€œif x can do it then y should be able to as wellā€. Different engines, different code, different everything.

1

u/Wheresmydeadspace Nov 16 '23

Exactly. The creation engine needs to go.

Cyberpunk is way more ambitious, and runs at 60 without load times.

Starfield isnt open world. Its zones divided by load screens. And thats ass backwards when Skyrim and Fallout 4 exist.

2

u/Eglwyswrw Nov 16 '23

Cyberpunk is way more ambitious

In some ways that aren't as CPU-intensive as what Starfield tries to pull off. Like, just remember the potatos. You know the ones.

Cyberpunk literally crashes on $10000 PCs if you try that out.

0

u/Wheresmydeadspace Nov 17 '23

Yes and i would trade the potato physics for a seemless explorable Starfield in 60 fps in a heartbeat.

Not to mention Cyberpunk runs and animates a lot better.

3

u/Eglwyswrw Nov 17 '23

i would trade the potato physics

Well thank God your preference is worth shit then, sandbox physics are one of best things about Bethesda games and very few studios out there actually try to use those.

Stop with this INANE fixation on Ubisoft-fying everything. Bethesda makes their unique, unmatched brand of games and they shouldn't compromise because of whiners who want to copy something else.

Cyberpunk runs and animates a lot better.

Fuck that revisionist bullshit, Cyberpunk was dogshit at launch in both departments, took 3 years to fix, and you fucking know it. Halt the demagogy.

You can't even pickpocket or ragdoll people in Cyberpunk. It is a good game now but clearly it has different priorities than Starfield. Now be a functional adult and learn some great games are still great even if they aren't your style. lmao

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u/Bogusky Nov 17 '23

This would bring me back

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u/FizzyTacoShop Nov 16 '23

That would get me to give it another proper shot. Call me dramatic all you want but 30 FPS is legitimately unplayable for me in 2023, especially on an OLED screen.

2

u/ConsciousFood201 Nov 16 '23

I guess OLED TVā€™s make the difference more noticeable. I agree. Canā€™t do 30 fps anymore.

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u/PerdiMeuHeadphone Nov 16 '23

I hope so. Still believe is a embarrassing a first party game release without performance mode, even if it is just for X.

2

u/Conflikt Nov 16 '23

It is embarrassing and for a while on this subreddit or the Starfield subreddit you could barely mention it wasn't good enough without getting downvoted to shit. Halo Infinite released like shit and was an embarrassment regardless of if it redeemed itself recently or not. Everyone switched over to Starfield as being the "saviour" flagship game for the console. Then this "console seller" is 30 fps with mediocre graphics. At worst they could've added a 1080p 60fps mode or something.

Watch everyone here switch over to Avowed or Fable to be the new thing that they hype up to be a guaranteed 10/10 and save the console like they did with Starfield and they be 7/10 at best. Unfortunately the largest first party Xbox games aren't polished or missing content on release and the lack of quality control really hurts the brand.

21

u/Touny420 Nov 16 '23 edited Nov 16 '23

Nah I doubt it.

Starfield doesn't even hold stable 30 fps and Cities like Akila and New Atlantis have a lot of stuttering

If a 60 fps mode comes the graphics will have to take a big hit and Starfields graphics are already outdated and not that good

4

u/UltiGoga Ambassador Nov 16 '23

Akila steadily drops down to the 10s when entering the cityšŸ˜‚

6

u/Paradox Nov 16 '23

That's just because of the high gravity, it takes more effort to deliver those frames to you

-1

u/IThinkImNateDogg Nov 16 '23

Starfields graphics are NOT outdated

5

u/[deleted] Nov 16 '23

Ehhh for a major big budget AAA, they kinda are. Xbox One games from the likes of Rockstar, CDPR, Ubisoft etc have better graphics than Starfield. Starfield doesn't look terrible, but it's not quite up to par

0

u/Eglwyswrw Nov 16 '23

Nah Starfield looks great, the level of detail is downright crazy in some places like ship interiors. Truth is, it is inconsistent and some parts look quite low-res.

Who the actual fuck plays Bethesda games for visual candy anyway. Their games always look weird, Fallout 3 released the same year as GTA IV...

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u/twattner Nov 16 '23

Tell them

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u/BoBoBearDev Founder Nov 16 '23

I welcome it, although I am happy with 30fps, I don't really feel the slow down except the major cities.

7

u/ail-san Nov 16 '23

I can't stand 30fps on OLED tv. It's literally unplayable. At least make a 40fps option.

5

u/TurnipTate Nov 16 '23

I donā€™t care tbh, Iā€™m on my second character and the 30 fps has never bothered me. If they do add it great for those who want it, but me, I couldnā€™t care less. Amazing game will be playing it for years.

3

u/DanDanTeacherMan Nov 16 '23

Who cares, the game is shite.

9

u/Substantial-Water-10 Nov 16 '23

Only reason I havenā€™t played yet is because it isnā€™t 60 fps.

2

u/boogitydogbutt Nov 16 '23

I don't really care at all about starfield, but is 60 really that important to you? 30 has been the standard my whole life

11

u/Substantial-Water-10 Nov 16 '23 edited Nov 16 '23

After having my xsx for like 2 years , yes it is. Especially when itā€™s starfield on the box that boasts about 4k 120fps but the game canā€™t even do 60. Iā€™m not complaining though Iā€™ll gladly wait till it has 60 to play it.

Edit* are you sure about 30 your whole life ? A lot of older handhelds and consoles ran 60.

2

u/Eglwyswrw Nov 16 '23

After having my xsx for like 2 years , yes it is

Man you are so fucked. Both XBSX and pS5 will get stuck with a shitload of 30 FPS games, especially as hyper-realistic UE5 games release.

A lot of older handhelds and consoles ran 60.

Last console generation to give 60 FPS as standard was gen 5 - the one with N64/Saturn/pS1. From gen 6 onwards 30 FPS became the rule once the cross-gen period ends so yeah, that's 20+ years and running.

1

u/Substantial-Water-10 Nov 16 '23

Idk man Iā€™ve had gameboy , game cube , and ps2 games that can run 60. Its not like I noticed the difference back than but I do now.

2

u/Eglwyswrw Nov 16 '23

Iā€™ve had gameboy , game cube , and ps2 games that can run 60

This isn't inconsistent with what I argued. After all, "I've had" gen 8, 7 and 6 consoles that "can run 60".

Racers and shooters and indies are 60 even late into a gen and those were probably the games you recall - if you even cared about framerate back then, few of us console players did. Most AAA heavy-hitters are stuck at 30 eventually.

On the GameBoy: mate that's a portable SNES, of course it runs in 60. Try pSP/DS/3DS/Vita, lol.

2

u/Substantial-Water-10 Nov 16 '23

Yup you are right and when those heavy hitters came and the frames dropped I gave no fucks because shit looked so awesome. These days Iā€™m pretty spoiled and anything under 60 makes me brain hurt.

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u/Kevy96 Nov 16 '23

I know that there's no chance in hell im ever playing it again until it's 60 fps, I couldn't believe how much 30 fps hurt my eyes

2

u/Kaythar Nov 16 '23

It would be a bare minimum. Cannot understand how this and Redfall runs at 30fps when they are subpar. They don't look bad, but games like Cyberpunk can be played at 60fps on consoles. Witcher 3 looks amazing and runs at 60fps without many loading.

I know, their engine is old, but still, I wish there would something between an open world with way too much loading screen at 30fps and an full open world at 60fps

4

u/attilayavuzer Nov 16 '23

Redfall's 60

1

u/Kaythar Nov 16 '23

Wasn't at launch

7

u/attilayavuzer Nov 16 '23

So? Cyberpunk was a dumpster fire at launch. Feels a bit disingenuous to compare a game that was dragged from the graveyard with 3 years of patches to the launch code of a game that has since improved.

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u/BetterTransit Nov 16 '23

Meh. This game has far bigger problems than 30fps

3

u/[deleted] Nov 16 '23

Absolutely.

As a 60fps snob, I actually got used to it. It was everything else that got in the way.

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u/Gramernatzi Nov 16 '23 edited Nov 16 '23

You mean you don't like trading a dense explorable world that has boundless unique things to do, with one that has thousands of loading screens and empty stretches of nothing for kilometers between points of interest that are all just literal copy-pastes of each other? That's Toddsphemy!

1

u/ZaDu25 Nov 17 '23

Bethesda forgot the whole appeal of open world is exploration. If there's nothing to explore and you can't explore organically (meaning, without forced fast travel) you're defeating the entire purpose of making an open world game in the first place.

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u/bigtuck54 Nov 16 '23

yep, I put it down after about 15 hours and haven't thought about it since. I just went and started Cyberpunk over instead with the new update and it's significantly more fun, kinda wild.

1

u/Eglwyswrw Nov 16 '23

These games are in completely different sub-genres, having fun in one but not in another is on you, not the games.

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u/mrchuckbass Nov 16 '23

Digital Foundry then: This game cannot run on 60fps on Xbox because it's doing cOmPleX cAlCulAtiOnS

Everyone: It's Fallout 4 in space, it just needs optimisation

Digital Foundry now: It's Fallout 4 in space, it just needs optimisation

4

u/Seraphymm Nov 16 '23

60 fps is the least of Starfields problems but itā€™s a start I suppose.

2

u/TheGreatDaniel1 Nov 16 '23

I am a Series S owner and I hope this is true for the Series X owners. I think if Bethesda continue to invest in optimization of the game (and they will) it will get so good every year with improvements as well with the new DLCs. Awesome.

2

u/Ambitious-Diver-5472 Nov 16 '23

I would play again if they did this šŸ™

2

u/Kitchen-Plant664 Nov 17 '23

How about a Starfield with some interesting content? Is that viable?

2

u/LookLikeUpToMe Nov 16 '23

Either Bethesda will make it work or a modder will.

3

u/undef_65 Nov 16 '23

The same guys that said 30FPS for this game was very ok and would be impossible to make more because "too much to render".

And the same guys that often promote the other space game that is a very known scam.

6

u/despitegirls Nov 16 '23

They never said it was impossible, just that the game is heavy on the CPU and reducing the resolution (as some here recommended) wouldn't result in massive framerate gains.

2

u/mrchuckbass Nov 16 '23

DF believe their own hype too much. They talk nonsense and use big words to act like the smartest people in the room, and then often end up backtracking their own conclusions

It was clear as day the issue with this was always optimisation, it's literally Fallout 4 with a bit extra on top. Starfield is not doing anything 'special'

DF acted like it was Crysis running on a SNES

0

u/newdawnhelp Nov 16 '23

Yeah, I didn't know about DF too much before Starfield, but that first video of theirs seemed unprofessional. You could tell they were just pulling stuff out of their ass to defend and promote Starfield. Sure enough, now they are backtracking

2

u/big_ry82 Nov 16 '23

I bounced off the game after 20 hours. This would get me back playing.

2

u/BlearySteve Nov 16 '23

It was always viable.

1

u/CaptainMorning Nov 16 '23

This is one of the very few games I can play at 60, but 60 is always what I want.

1

u/raven8473 Nov 16 '23

Runs like a 2008 game on Series x . Get loads of stutter slowdown in places like akila city and neon . No idea why as itā€™s not even that impressive looking.

Cyberpunk 2077 on the other hand is buttery smooth( understand itā€™s has various updates )

1

u/enthusiasticdave Nov 16 '23

I really, really don't get why they made so much junk lootable / present in the world when serves absolutely no purpose whatsoever. Could've saved a few fps by sacrificing that surely

1

u/AlternativeCredit Nov 16 '23

It is most definitely coming.

1

u/shawny_mcgee Nov 16 '23

A boring game at 60FPS is still boring though.

0

u/Nerevarine2nd Nov 16 '23

"A good game with a bad framerate is still a good game. A bad game with a good framerate will still be a bad game forever" - Shigeru Miyamoto

0

u/plentolope Nov 16 '23

Forget this stupid game and release the next gen update for Fallout 4

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u/ftwin Nov 16 '23

The series s really held this game back IMO. I bet the X could run 60 easily.

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