Based on how it works on PC, I'd say you'd want closer to 50fps. The lower the native framerate, the less frames there are to use to generate additional frames.
Frame prediction might be helpful in 30 -> 60fps, but nothing is actually using it yet.
FG has an inherent one frame worth of latency, which is 16ms at 60FPS and 33ms at 30FPS. At 30FPS you'll end up with a 66ms frame related latency vs 33ms at 60FPS (on top of engine latency, input latency, display latency etc.) and that's gonna be quite unpleasant.
FG at 60FPS has the same theoretical latency as 30FPS native. Most people game at well over 100 ms (click to photon), so if you have a low latency display, a good gaming mouse, etc. an 16ms is really not bad at 60FPS in non-competitive games.
Also games that use FG can potentially implement latency reduction tech. For instance, Nvidia DLSS 3 titles sometimes end up with lower than native latency thanks to Nvidia Reflex.
But FG will never gonna be good at 30fps. At 45FPS, it can be fine at best case scenarios.
Did u watch the video? Immortals of Aveum was definitely not “60fps minimum” before frame generation.
Yes closer to 60fps better, it wont feel nice at 30fps but 30fps games are not always strictly 30fps without a fps lock. Most of those games has a headroom and runs around 40fps most of the time without a lock. Frame gen can help those titles.
Yes, I watched the video. In theory yes, there’s potential for a 30fps game to use this and hit 60fps, but AMD and even Digital Foundey said it was not ideal. Literally from DF themselves… “Now, to answer the most obvious question. Will we see 30fps games 'frame-genned' into 60fps games? I don't think that's the best application of the technology, but it might work on much slower-paced titles.”
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u/Hayabusa_PT May 31 '24
I want to see this on 30fps games delivering 60fps.