Fallout 76 is particularly interesting because it's comparable to Infinite. Both had bad launches followed by years of updates to get them into a better position. The difference is that the Fallout show was good enough to convince people to give 76 another try (hence the new peak), while the Halo show made no noticeable impact.
It's not even an MMO in the traditional sense which is great. It's literally fallout if it was a full blown coop game with dedicated servers. Like I don't think people realize how technically advanced FO76 is say over fallout 4 for example (where the simulation is only happening around the player vs almost everywhere in FO76).
Even spawned quest NPCs across the map will be simulated for another player who will see that NPC and think "oh, just a random group roaming" and not even think about it being another players quest. The traders roam the map, literally traveling across an entire map in real time. We haven't even talked about the vast complex non-instanced interiors spawning mobs in them that can traverse in and out of them when there are dozens of AI in a city + players.
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u/mtarascio Apr 21 '24
I love how Fallout 76 is just so ignored in these conversations.
Like I haven't played it either but it's still hilarious.