Fuel constraints and other resource requirements would limit travel, requiring more outposts and slowing the pace of the game considerably- consider it more of a survival mode. You can still see vestiges of this like magazines that give fuel efficiency and depots with hundreds if kilos of He-3, even outposts themselves. That and other mechanics made it a grind and they didn't think the game was fun to play. I give them credit for both making changes and sticking to their new timeline.
They added a survival mode to Fallout 4 that was very successful, that's why.
The problem is that Fallout 4 at launch was probably still 100 times more popular than the survival mode. And as soon as they showed the game to people outside the company, they realized that the game was too slow and those aspects were frustrating casual gamers, so they axed them. I suspect they will bring them back in a survival mode later.
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u/[deleted] Nov 20 '23
What was the game like before they retooled never heard this