what good is 1000 planets if only 20 are interesting?
Because you have the choice of whether or not to visit those other planets. Todd was pretty clear in pre-release interviews that making 1 planet is basically the same amount of work as making 1000, so they might as well include them for atmosphere rather than come up with some contrived reason as to why you’re limited to 2-3 systems.
But there's an overwhelming problem of density here. You can make as much procedural content as you want but if it takes me 5 minutes to walk from one location to another, or if each "tailored" planet has only one small city, then in reality Starfield is an extremely small game, just with an enormous skybox.
-5
u/ShortNefariousness2 Nov 20 '23
Starfield is brilliant though.