r/XboxSeriesX Nov 20 '23

Starfield is still being worked on by 250 Bethesda devs Discussion

https://www.pcgamesn.com/starfield/bethesda-team
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u/BitingSatyr Nov 20 '23 edited Nov 20 '23

what good is 1000 planets if only 20 are interesting?

Because you have the choice of whether or not to visit those other planets. Todd was pretty clear in pre-release interviews that making 1 planet is basically the same amount of work as making 1000, so they might as well include them for atmosphere rather than come up with some contrived reason as to why you’re limited to 2-3 systems.

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u/Thorn-of-your-side Nov 20 '23

I explored every system and only found so many unique events. Would be nice if more systems had a "this quest will always be here" event in them. Finding the crucible was interesting, but theres nothing else like it in the far corners of space

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u/PM_UR_PROBLEMS_GIRL Nov 20 '23

If I play an open world rpg I don't want to be parlyzed by choice if 95% of the choice is not worth it anyway

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u/cardonator Craig Nov 20 '23

The only time you're "paralyzed by choice" is when you choose to do something random. Most of the worlds simply aren't worth visiting and once you realize that the game feels better. The vast majority of the planets I have visited are randomly selected to place the artifacts on (and, yes, several of them were bland). I have gone to a few spots in the same systems just to check it out, but there is really very little reason to branch out.

I found that fine in this game. There is plenty to do and enjoy just blazing through the larger stories and tackling some side content along the way. I never found myself particularly bored, though I did run into the same POIs a few times (which would easily be my largest complaint about the game that hopefully they are working on in some capacity).

It seems to me like a lot of people went into this game thinking they could just randomly select a planet and have an exciting adventure. As someone who was disappointed by this in multiple space games in the past decade already, I never expected that was going to work and was therefore not disappointed by the fact that it doesn't really.

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u/PM_UR_PROBLEMS_GIRL Nov 20 '23

"It seems to me like a lot of people went into this game thinking they could just randomly select a planet and have an exciting adventure"

Yes because that's normally the case in bethesda games. You find a random building/cave and it turns into a cool dungeon/mission/piece of lore.

I was hoping for fallout in space but instead got here's a bunch of factions worth doing and not a lot else

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u/cardonator Craig Nov 20 '23

I've had that experience in BGS games before, however I would hard disagree that the majority of "random locations" in Skyrim in particular but even in FO3 and 4 turned into anything cool. There are plenty of them where you fight some things and then leave.

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u/TurkusGyrational Nov 20 '23

But there's an overwhelming problem of density here. You can make as much procedural content as you want but if it takes me 5 minutes to walk from one location to another, or if each "tailored" planet has only one small city, then in reality Starfield is an extremely small game, just with an enormous skybox.