r/xbox • u/Xbox-Moderator Zerg Rush • 2d ago
Hypercharge: Unboxed Sells 100,000 Copies on Xbox, And It’s Only Just Getting Started Xbox Wire
https://news.xbox.com/en-us/2024/06/28/hypercharge-unboxed-sells-100000-copies/63
u/MikeLanglois 2d ago
Happy to be one of the 100k. The games fantastic, hope it keeps on going
7
u/CrossBones3129 2d ago
They’ve been updating consistently? Online was broke on launch for me. Haven’t touched since
10
6
18
u/Pleasant-Speed-9414 2d ago
I didn’t know there was a third person mode. My interest just went up quite a bit.
A friend was telling me we should scoop this game, since it has “old school summer” vibes. So could see us playing before summer is over
30
u/BECondensateSnake Homecoming 2d ago
Goddamn just on Xbox? That's so great especially for a small game, they deserve it.
40
u/pukem0n 2d ago
And a game that failed on steam and switch. Kinda puts the Xbox gamers don't buy games Argument to shame.
1
u/My_Ex_Got_Fat 2d ago
I bought it on steam a year or so back, it just didn't play well with buds. Def will load it up and give it another shot though. Glad it found success on Xbox for sure!
1
2
u/BECondensateSnake Homecoming 2d ago
Also the recent announcement about Stellar Blade selling just 1 mil (which is great for a new IP btw) really changed the narrative.
6
u/gllamphar 2d ago
That has always been a lie. It will be interesting to see the numbers on Xbox One/Segies Gen, but at the end of the gen attahcment rate between PS and Xbox is pretty much the same. Attachment rate is the average of games each console owner buys for the system.
5
u/Tobimacoss 2d ago
same for the Final Fantasy exclusives, like FFVIIR2 only selling 2 million. Those games never should've been exclusive to begin with. Hopefully, lesson learned for Square Enix.
3
u/GINTegg64 2d ago
Played a demo a long time ago and really enjoyed it. Happy to see such a unique and colorful shooter see such success
5
9
u/Quinn07plu 2d ago
That's great as someone who also purchased ( breaking the law of the internet that Xbox player don't buy games) It a fun game my kids enjoy an I sometimes find myself losing a couple hours as well.
2
u/Legendary-Icon 1d ago
I wish the game was better, but I’m holding out hope that it’s more enjoyable with friends.
8
2
u/MDClassic 2d ago
I literally just purchased and refunding this game within 24 hours it’s not terrible it’s very co-op and I don’t have any friends that sucks so I refunded it I’m sorry I’m am wrong.
1
1
1
u/evanvivevanviveiros 2d ago
I was waiting for a sale until I heard about the small dev team. Even bought the dlc!
1
1
1
1
u/BillyDip 2d ago
I find it weird that they paid a bunch of people to tweet about the milestone but none of them disclosed it was an ad.
1
1
1
u/lolguy545 1d ago
But Stellar Blade selling a million copies in two months by a small team is apparently a flop according to you guys?
1
1
1
-1
u/Narutoblaa 2d ago
I may be old but to me its weird saying digitally sold copies.god for them though
-1
u/Mosswood_Dreadknight 2d ago
Is this good or is it PalWorld?
1
u/SenseWitFolly 1d ago
It's been out on Switch since 2020. The dev team is small and they are very community-focused. It's not a Palworld situation.
-1
u/Camerone11 2d ago
Palworld tbh, but I’m hoping they can continue to grow their player base and provide good updates. It can be hard to find a match in certain modes, and matchmaking is odd at times.
0
u/Mosswood_Dreadknight 2d ago
Mid ass internet fad games are becoming easier to predict every time they happen.
1
u/Camerone11 2d ago
Tbf, I’ve been following this game for a while and it has been out for some time on other consoles/steam. I think it’s a refreshing multiple game and a good shooter, but it comes from a small dev team and it’s good for what it is. I’m still enjoying my time with it.
-1
145
u/zrkillerbush 2d ago
Honestly that's an insane success story for a relatively small team
You can tell they know how to market their game