r/XboxSeriesX Dec 04 '23

Xbox wants Starfield to have the 12-year staying power of Skyrim Discussion

https://www.pcgamesn.com/starfield/popular-like-skyrim
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u/EMateos Dec 04 '23

Honestly, I think going “hard sci-fi” was a mistake. Specially since they gave us powers and many fantasy things.

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u/captainvideoblaster Dec 04 '23

Problem is that they took worst of soft and hard sci-fi and abandoned things that make those work. This made combination that really does not have any legs to stand on.

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u/shaolinspunk Dec 04 '23

One foot in The Expanse one foot in the most boring parts of Mass Effect.

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u/despitegirls Dec 04 '23

There's a colony of people without suits on Venus.

Starfield is not hard sci-fi.

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u/TorrBorr Dec 04 '23

That's because the game has weird flags for scripts with airlocks. A lot of places have broken airlock scripts that weirdly reversed O2 settings. Some places will run the wrong script and thinks your in breathable air when you activate the airlock leaving a hab and then walking around on the planet but the game thinks now you inside the hab. That's why you will go to oxygen less areas but people outside of suits. It's a massive bug.

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u/despitegirls Dec 04 '23

This isn't a script bug. When I landed on Venus it had vegetation and just looked like a habitable planet. The actual surface of Venus is barren and extremely hot with immense pressure. I wish Bethesda had modeled the Sol system closer to reality, but whatever. I've been enjoying the game since launch.

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u/TheeRuckus Dec 05 '23

Feels like The hard sci-fi is like meant to inconvenience your gaming lol.

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u/TorrBorr Dec 05 '23

I mean I play a shit ton of Elite:Dangerous and Star Citizen. Those both a pretty hard hard sci Fi, and if you want to talk about inconvenience, hop onto Elite and set your course to Hutton Orbital. Make yourself a sandwich.

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u/EMateos Dec 04 '23

That’s part of the problem. It wanted to be a hard sci-fi game, or at least rely heavily on it, but there’s many things that just don’t fit that, and overall it ends up being very messy and the game doesn’t have a well defined personality.

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u/despitegirls Dec 05 '23

I would love that game, and maybe mods get us closer, but the moment I saw that landing and launching were automated, I knew what kind of game it would be. Not that that's bad, but it was one of a number of decisions they made to make the game more approachable.

Space games are hard. Choosing how deeply you lean into science and realism and then scale dictate a lot about the game. We know that Bethesda at least had a more difficult game at one point but simplified it, and it's clear that fuel had an actual role in the game, so I think we'll see some of the more realistic (but not hard sci-fi) aspects return over time. They expect at least five years of support and mods will change a ton, so I'm optimistic. I am enjoying what they launched and the game has the bones to be better, just needs time.