Unlikely. Bethesda has carved out a slot for itself as one of the most popular and profitable devs. Starfield sold extremely well, even though the reviews and hype have seemingly crashed down back to earth now. My point being they can get away with mediocrity, unfortunately
I don't know what insane expectations people had, but this was my exact expectation. And this is what I got. It's like people have no idea what kind of games BGS makes.
Eh, I don't really agree with that. The problem is that in saying that it's "essentially fallout/skyrim in space" people aren't usually talking about just wandering around, they are talking about the gameplay loops, missions, characters, etc. that make up the core game. And that's exactly what it is.
I'll agree that it's soft-RPG, but BGS has been softening the RPG elements for two decades now. Starfield is obviously a heavily market-researched game that is targeting the greatest audience, and I think the sales numbers on Steam alone (estimates put it between 2-5 million sold) speak volumes about how successful that has been.
Obviously that doesn't mean it has no problems. I just think people are a little crazy acting like this isn't a space translation of Skyrim and Fallout 4.
While none of what you said is incorrect, I don't see what that has to do with my comment. It is absolutely a step down from Fallout/Skyrim in RPG mechanics and world exploration, while still maintaining the same gameplay loop. I know Starfield was a huge financial success, but I still the game was underwhelming in all honesty
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u/APunnyThing Nov 20 '23
Cool, hopefully it gets better over time and Bethesda takes the criticism to heart on whatever project they make next.
Starfield is a fun enough game but it could have been a lot better and a lot less tedious to navigate both in menus and in space.