r/Fallout 25d ago

Suggestion We should be able to put the Minutemen Genera’s jacket over the vault suit cus omg this looks SO GOOD I need this fit irl (also I don’t know who the art is by but I’ll try find it)

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1.4k Upvotes

r/Fallout Aug 28 '18

Suggestion Fallout 76 really needs to bring back the feature of seeing your weapon on your back or holstered

6.6k Upvotes

It was amazing to zoom out to third person and see a plasma rifle on my back or a big iron on my hip. It made the game so immersive and helped a lot with the role playing aspect for me.

r/Fallout Jan 25 '24

Suggestion Sugestion for a future Fallout game

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799 Upvotes

Fellas, I got an suggestion for a future setting of a next Fallout game, one where I think would make very good use of the RPG elements and make a proper survival RPG game. Tell me what do y'all think:

1- Imagine Fallout set in 2084, just a few years after the bombs fell. The place? The wilderness of Alaska. You are an survivor who lost the memories of who you were before the war, and woke up in a northern town in Alaska called Barrow, in the north of Alaska. The entire place is ruined and all you know is you have a piece of paper that reads "Go to Anchorage, and find the truth", and a rusty 10mm pistol, with only 3 magazines.

The settings and the atmosphere is grey and grim, and full of forests and rivers, a few mutated, some not, also include some ruined villages and ruined Anchorage. It's in the middle of a nuclear winter, and the survivors formed small settlements all over Alaska, and inumerous raider gangs and cults. The game should focus on realism, roleplaying and survival, there should be things such as bleeding, hunger and thirst, of course adjusted to difficulty.

The protagonist would just be called the "lone survivor", he has no back story.

What do y'all think about this idea?

r/Fallout Jul 03 '20

Suggestion Dont hype up the tv show, you WILL be disappointed

3.1k Upvotes

Even if the show is awesome theres no way they’ll make it exactly the way you want them too, its better to just wait and see if its good rather than thinking up a storm about what the show will have in it

r/Fallout Jan 30 '19

Suggestion The Next Fallout should take place in the Chicago/Great Lakes area, beset by almost perpetual winter and be more focused more on horror/survival and exploration...with Co-Op play.

3.0k Upvotes

So we’ve had multiple games span the East and West Coasts but nothing up north. The next Fallout game needs to happen in the Chicago area, where radioactive snow is always falling, full body armor is scarce but insulated radiation suits are a way of life when traveling from place to place. It’s so cold that without modification, power armor freezes and can barely move, the sky is almost always Wintery dark, save for a few flickering streetlights in downtown Chicago and along the highways. Snow Storms occasionally happen across the land, necessitating shelter and bringing their own dangerous fauna. And there would be clear, bright blue skies sometimes leading to settlers and survivors coming out to scavenge or forage. There are outsposts and settlements, but buried in the depths of ruined skyscrapers away from the howling north winds, maybe have an entire town inside one of these skyscrapers. Raiders would be a constant without regard to the weather (equipment and chems enabling them to ignore such conditions...but not without certain drawbacks like addiction and craving the warm blood of victims occasionally). Some creatures would be familiar like an ice-covered mirelurk. Others would be new like a mutated grizzly bear, a cold weather version of supermutants, giant mutated man-eating fish in the bodies of water capable of bursting through the frozen ice to devour anyone who ventures across, and a wolverine variant filling the role of a deathclaw. There would be a flooded/frozen vault near the edge of the Great Lakes filled with loot, two testing how people react to extreme cold for prolonged periods (one with proper equipment and one without). You’d be able to go and explore the ruined Mackinac Bridge. Of course there’d be a few landmarks similar to our own world. There would also be co-op play, NPC interaction changes depending on if you’re alone or if there are two players, their genders, their karma with players able to betray and loot one another.

r/Fallout Apr 11 '21

Suggestion Ban “Fallout X/Y/Z is so much better than Fallout A/B/C” posts

3.2k Upvotes

Title. We all play fallout. We all love Fallout, you don’t need to let us know every week.

r/Fallout Nov 16 '15

Suggestion Fallout 4 Should've Introduced a Thieves Guild called the Brotherhood of Steal

6.3k Upvotes

title

r/Fallout Sep 24 '17

Suggestion In FO5, make us able to be a douchebag again.

4.2k Upvotes

Edit: HOLY FUCK THIS IS MY MOST UPVOTED POST EVER, I WOKE UP WITH 170 MESSAGES IN MY INBOX IS THIS WHAT HEAVEN FEELS LIKE??!!!

in FO4, you can't really be a general penishead, you can talk mean to people and such and act bad, but the main quests are always going to be to help people. in the start you can't choose to be with the raiders and have to go with the minutemen even if you don't want to. in FO 3 (spoilers) you can blow up the old nuke and kill and entire town, and that was awesome. in FO5, please make us able to be the bad guys. right now you can only really be mean to the minor side characters like selling the child ghoul for caps, but you can't blow up innocent towns.

r/Fallout Feb 28 '21

Suggestion If pre war cars explode from a few shots with a pipe pistol I don’t even wanna imagine what prewar highways must’ve looked like

4.0k Upvotes

And to think we need a fat man for the same explosion a car gives off

r/Fallout Feb 18 '21

Suggestion Bring back centaurs.

3.1k Upvotes

I guess the mutant hounds took the place of the centaurs but they really shouldn't have. Centaurs were fucking terrifying! I still remember the jump scare I got the first time I saw one in 3. The mutant hounds aren't scary, hell they're just big green pugs! I already feel bummed out whenever I have to kill the regular dogs why they gotta add more?

While we're on the subject of dogs I also think Animal Friend should be made a passive perk again. Even if it was just for the dogs I'd be happy. Though TBH I get bummed out killing geckos and mole rats too.

r/Fallout Aug 28 '15

Suggestion Please Bethesda, make more nomal haircuts for Fallout 4!

3.8k Upvotes

I don't know how things are for the male protagonist, but the female protag in Fo3 and NV had like, 3 normal haircuts and 5 fucked up ones.

r/Fallout Dec 08 '15

Suggestion I'd love to see a DLC perk that, with a high Strength and while in Power Armor, allowed you to kick in locked doors.

4.4k Upvotes

I don't know how Bethesda will be adding perks in the DLC, but if they are still tied to SPECIAL, I think having an alternative to lockpicking for doors could be really cool.

It would require a high strength (8, 9, 10) and would also require you to be in power armor. Upgrade path could look something like this

  • Keys? Lockpicks? Who needs em? While in Power Armor, you can now kick open most doors with Novice or Advanced locks, or doors without any locks at all.

  • You can now kick open doors with Expert Locks. Doors now also fly off the hinges and damage any enemy behind them.

  • You never skipped leg day. You can now kick open doors with Master locks, and enemies damaged by flying doors have a small chance of exploding (or "go flying", like the effect of the World Series Bat).

Obviously, some doors wouldn't work with this perk. Any locked door that leads to a new zone wouldn't fly off the hinges or damage enemies, and certain bigger, steel doors wouldn't work either. But imagine coming across a room full of raiders, walking up to the door in your X-01 PA, kicking in the door and exploding some motherfuckers who were unlucky enough to be in your path.

Edit

To clarify for some of you who didn't understand...No, I don't want this released as it's own DLC...I'm talking about having it included in whatever story DLC they release, you know, like they have always done...Not everything should be left to modders

r/Fallout Aug 06 '21

Suggestion PSA: You can “skip” the first Minuteman mission to help Tenpines bluff.

2.4k Upvotes

You can kill the settlers and lie to Garvey that they were dead when you got there. He gives you the flare gun and everything carries on.

r/Fallout Nov 01 '18

Suggestion F76: I don't like the revenge system.

2.5k Upvotes

Purely personal opinion. No need to crucify me.

Here's an example for you (I will be using SkillUp's F76 review as the basis for this, but only the part he tries to engage in pvp)

You are minding your business in your C.A.M.P. All of the sudden this random comes into your camp and starts shooting you. They shoot and shoot. It starts getting annoying. You shoot back and wreck him. "That shows him not to mess with me" you say. You go into your Pip Boy and check your menus. 10 seconds later you get shot in the face by a shotgun and die. The griefer gets all their junk back and gets your junk as well. Now you have the choice to re-engage combat to get your items back or to not fight, and go back to him peppering you with bullets.

I don't like this revenge system. Here's why:

  1. It enables too much of a reward for a griefer to have an empty inventory, anger you, die, you get nothing, he takes revenge, and he gets all your stuff.

  2. It gives an advantage to the person seeking revenge. Even if the griefer themself is the one that gets to take revenge. I'm not exactly sure how far player names are visible from, and how far away you can see the person seeking revenge as a defender. But from what I've seen, the revenge seeker has the advantage of choosing when and where to engage the target.

  3. It promotes griefers to shoot and shoot you. To essentially just be an annoyance. If you give in and kill them, they have the opportunity to hunt you down. And this time you're vulnerable.

I would personally like to see pvp as a handshake every time. This way a griefer doesn't get the advantage or benefit of taking revenge. And they can't hold you loot hostage if they kill you back.

I know this is a very specific scenerio, I just don't see a reason for a revenge mode. If you want to take revenge against someone griefing you, they will most likely be more than willing.

r/Fallout Jan 28 '20

Suggestion Some Raiders / Traders who die or are killed should randomly drop a synth component, to further the idea of just how many people are synths.

3.6k Upvotes

r/Fallout Sep 23 '17

Suggestion The next Fallout doesn't need settlement building.

2.4k Upvotes

This is probably an unpopular opinion but hear me out.

So I'll start with what I've actually played. and I'll explain my thought process on settlements. I have played F3, FNV, F4. I've beat them all multiple times with 3 being my favorite for many reasons but that's a debate for a different time. Oh and before anyone moans.. yes, I really want to play F1 and F2 but I don't really know how I'd go about getting them on my laptop at the moment.

Now, into why I don't think settlement building should be in any new titles.

Fallout is a post apocalyptic RPG.. obvious fact. RPG's stem from the creation of D&D/table top role play back in the early 70's. Without any of that, we wouldn't be where we are today with modern games of the same vein.

I have run campaigns for and played as a character in D&D and have also run a homebrew Fallout RPG, I'm all for a good story and love this stuff.

Now for me the focus of the RPG is your growing experience with your character and how they would react in the setting with the others around them. Quests that provide challenge and push you into moral dilemmas that make you strain the very values you were raised with. How many times have we made a character in Fallout and said "ok this first play-through is how I would tackle these dilemmas if I were my character.."

Then maybe we create an evil character after we've experienced the quests aaaand then throw those values out the window to play as a crazy killer with no fucks left to give. Always fun.

With that being said, how can we achieve that? Quests and exploring. I want to be able to explore the world I'm in and trek the wastes to find those creepy transmissions coming from HAM radios in unmarked places. Finding oasis for the first time, rescuing NCR troops from a legion camp.. I can't do that cooped up in a settlement building stuff that I won't spend one iota of my time in. I sleep and glance at the settlers for that quick second before I pull up my Pip-Boy to fast travel. ...I'm supposed to give a shit about this place? Great, I've rescued you from raiders, plant your crops and fend for yourselves. The super mutants built a fort out of a junk yard, you can manage something.

Besides there should be incentive to say "damn I've yet to explore that region on the map still, or gee I marked that spot where I heard weird noises but could figure out what it was. I want to go back."

If your thought process is, "I'd rather stay and build a house versus trying to uncover what's going on in this massive world. You're playing the wrong game or the game is not doing something right.

But people will say "Rosetta if people like it, let them do it, look how amazing everyone's building and forts are. You're bashing building and creativity and you're also bashing the entirety of the Preston/Minutemen quest line.."

Yes, yes I am. Great, you leveled up by placing walls. I want to level up by uncovering cool new places and clearing it of ghouls or defeating a raider faction. Yes I'm bashing that entire thing because it sucked. It was even more depressing when they decided to use Nuka World as a platform for "settlement take over" basically a grind of killing and taking over places I already took over once!! Fuck that.

No, I don't want to take care of people. I don't want to constantly try increase happiness for settlers that don't matter, except for that 100% achievement completion (which I still haven't gotten for F4). I could care less about building a settlements. Not to mention the constant junk buying/collecting so we can build up our defenses to raise happiness and keep them from attacking the settlement.. oh no, please not again. What ever shall I do..

We don't need this crap in new titles.

I'm a strong believer the developers using all that time into fleshing out a more interactive world with more detailed quests. Roleplay, quests, exploration, interaction, character development, and setting. These are the huge sticking points for me.

You could make the argument that settlements were poorly executed. Which to an extent I agree but the fundamental system wouldn't change by that logic: Uncover a settlement, increase its population. No thanks. You'll need a complete over-haul into the fundamentals of how this will work in game.

What would be better are actual drawn out quests where actions you take as you interact with already established settlements or even different factions in the universe help flesh out how NPCs will begin to relocate ON THEIR OWN to begin expanding. That also removes the grind of it too.

NPC's build and handle the grind, you role play and explore.

For example: Now that your character has increased trade between these two parties, over time they begin to expand but only after you've helped a merchant increase his stock, cleared the trade routes, or uncovered why his traders were going missing for the past few weeks. Do you see what I'm getting at here? Your actions during a myriad of quests should influence how my little trade tug of war will go.

And no Preston, you don't need my help.

So I know I might get negative feedback on some points but this is my opinion and this is what I like about this subreddit. We can still have a conversation and I like hearing about what people think.

In fact I'd love to hear counter arguments to mine!

TL;DR Settlement building needs to be removed. Future games should focus on classic RPG elements. Suggested a way to improve the system by actually removing character involvement in the settlements "kill-to-clear room for settlers, building/expanding grind." Instead use a system where the character influences how the NPC's could expand on their own via more hearty quests.

Edit: So I've heard the extreme Yay and Nay from both sides of the spectrum and everything in between. This is why I love this subreddit.

God speed.

r/Fallout Nov 25 '19

Suggestion Should I play new vegas?

3.5k Upvotes

I have played every fallout game and have over 300 hours on new vegas so I was just wondering, should I play it?

Or should I go to another place to ask this stupid fucking question instead of a subreddit dedicated entirely to the fucking subject, seriously why the fuck are there so many people asking if they should play fallout in here, like, what do they expect? "no bro dont play new vegas" why do they even take the time to ask it? They already know the answer, those type of posts should get banned or something

r/Fallout Apr 09 '20

Suggestion I’m Jonah Lobe, a former dev who worked on Fallout 3 and 4. To celebrate this sub reaching 666,666 members, I’m going to do a Twitch stream today at 1 PM EST, where I’ll tell stories, answer questions, do a show-and-tell, and maybe even make some art. Join me!

4.3k Upvotes

You can join me at: www.twitch.tv/jonahlobe

r/Fallout Aug 23 '19

Suggestion Hear me out. Kentucky as a Fallout setting.

1.7k Upvotes

As a guy who lives here I think it would be really cool to explore a post apocalyptic version of my home state. Mammoth Cave since it is one of the deepest caves in the world would be a cool place to explore. Fort Knox would be a good Brotherhood or Enclave base. Also President Eden in 3 said Kentucky was left mostly untouched by the bombs. Eastern Kentucky would be a good place for some crazy people to hide because crazy already live there. There is also a Castle in this state. What do y’all think is it worth pursuing?

r/Fallout May 17 '16

Suggestion Tips for those who are gonna play Far Harbor for the first time (NO SPOILERS)

2.3k Upvotes

I have already completed Far Harbor, and i do believe i've completed every quest, and i got to say, it was a Excellent dlc, probably even better than a lot of the main game, but i got a few tips for those who wanna experience the full potential of t he dlc in one go

  • 1- BRING NICK VALENTINE. I cant stress this enough. Nick has a lot of new dialog with the new npcs and the new areas, and makes the plot of the dlc so much better in my opinion.

  • 2 - Do NOT bring a lot of weapons with you. you dont want your inventory to be full, and you also dont want to drop your sweet gear, so only bring your best, most versatile weapons, because bethesda has added NEW legendary effects for weapons and armor, and the vendors have a lot of great new weapons

  • 3 - Level up Charisma or bring your Charisma gear + drugs. There are a lot of speech checks, as you'd imagine, but they actually can change the outcome of sidequests and of the main quest, and you might not wanna fail those speech checks, so bring your agatha's dress, your grape mentats and your day tripper.

  • 4 - If you havent yet, Unlock every faction on the commonwealth. they actually play a part (optional) on the main storyline of the dlc, so if you were planning to side with, say, the brotherhood or the institute, you might wanna join them before you start the dlc.

  • 5 - Dont rush the main storyline. Finish all the sidequests. Some can be blocked from being finished if you chose a certain path, so if you wanna complete at least most of the sidequests, dont go rushing the main storyline too much.

  • 6 - Bring your Rad. Resistant gear. some areas might just kill you with the amount of radiation it generates, so if you have rad resistant gear, like the hazmat suit, i recommend bringing it.

  • 7 - Skill Checks are back, and some of them arent easy, so if you dont wanna get locked out of some options, i recommend bringing drugs and gear that enhances your S.P.E.C.I.A.L Attributes

  • 8 - And Last but not least, pick the Sarcastic option as much as you can. this tip is optional, but seriously, the humor in some of these options are absolutely great, and you can be SURE that redditors will spam pictures of them for a few days as they always do, so if you wanna have a laugh, be sure to pick the Sarcastic Option

And thats about it. Go buy the Dlc, seriously, bethesda has done it again, i strongly recommend this dlc to all fallout fans out there. If you have any questions not related to the plot of the dlc, ask away, i'll be answering your comments.

r/Fallout Apr 10 '18

Suggestion If settlement building comes back in a future title, please let us be able to refurbish existing buildings.

2.6k Upvotes

So many settlements turn me off because it’s centered around broken buildings. Taffington Boathouse, Croup Manor, Jamaica Plain, Sanctuary, and others. The refurbish can be as simple as wood planks or scrap metal patches, anything to make the building look like the people living there kinda give a shit. I realize that there’s probably mods to fix this, but I’d rather see it be an actual feature in the game.

r/Fallout Jul 03 '23

Suggestion The problem with "modern weapon" mods in fallout

673 Upvotes

I've been modding nv and fallout 4 for a while now and I realize a lot of the most popular mods are modern weapons. This may seem like I think modern weapons are not lore friendly but I actually believe the opposite is true. Modern weapons absolutely belong in fallout. As seen with fallout 1 - fallout new vegas. The problem with most of these weapon mods is that most of the weapons are way too clean and have real world companies listed all over them that dont exist in the fallout universe. I don't know if this is because these weapons had their assets taken from somewhere else but it still kind of looks weird atleast to me. It'd be nice if these weapons looked more used and had more optics and attachments from West Tek, ArmsCo, H&K and etc. There are so many weapon companies in the fallout universe that can be represented with these mods.

r/Fallout Feb 24 '22

Suggestion Crazy Idea: Low Charisma should give you different dialogue options like low intelligence does

2.4k Upvotes

Usually rude ones which cause NPCs to stop helping you or to attack.

Maybe a trait called jackass which gives you bonuses to combat which has the same effect. .

r/Fallout Sep 28 '21

Suggestion To all the people missing the franchises’ themes completely (specifically it’s critiques of cold-war USA and McCarthyism) and who think that the point of the game is to hate China or something

1.1k Upvotes

Go watch the intro video for Fallout 1, and pay special attention to the part where the news talks about how “brave” the power-armour-clad US soldiers forcefully annexing neutral Canada are as they shoot an unarmed Canadian in the head while he’s tied up on his knees and then wave happily to the camera.

Or go look at the remains of the ethnic concentration camps in Fallout 3 and New Vegas where Chinese Americans who’d never been to china were sent on suspicion of being enemy spies.

These are just two small examples.

Pre-War USA in the Fallout universe would have made the nazis look like hippies.

Edit: someone reminded me that there is even a literal Anne Frank reference about a little Chinese girl being hidden by her family because the US government will take her away to a camp.

r/Fallout Dec 28 '23

Suggestion Fallout 76 is worth it

237 Upvotes

To anyone that either gave Fallout 76 a chance during release and didn’t enjoy it, or hasn’t even entertained the idea of playing it at all.. it’s worth it.

So obviously, this is my opinion. I completely understand why some people don’t like it, as I was in that same boat during release. The game felt empty, and pointless. It didn’t feel like the NPC rich and diverse Fallout games I grew up playing, and I wrote it off for years. Starting about a month ago, I finished playing some Starfield. I didn’t feel entirely satisfied with my experience, and I was craving something familiar. I’ve played Fallout 3, NV and 4 into the dirt and decided 76 deserved another shot.

I’m so glad I revisited it. The game in general feels more full than I remember. The excitement of stepping into an undiscovered world overwhelmed and consumed me initially. I reached out to some of my military buddies who I knew loved Fallout as well, and talked them into it. Now daily, me and two close friends explore the wastes together, sharing plans and showing off our camps, joining events and laying waste to creatures and humans alike, clad in our low leveled, cobbled together power armor, feeling like kids again.

I’m aware my experience isn’t going to be the same for everyone, and some people would love to see this game wiped from existence. I’m just having a great time.

tl;dr Fallout 76 is worth revisiting if you miss exploring the wasteland.